


Scripting: Added: New Object.FindFirstObjectByType() and Object.FindAnyObjectByType() functions added as potentially faster alternatives to Object.FindObjectOfType(). Particles: Don't call OnParticleTrigger when there are no trigger module events to report. Networking: Clarified error message in the logs when attempting to build a dedicated server player without having that platform's corresponding Dedicated Server Build support module installed. Multiplayer: Added Netcode for GameObjects 1.2.0.

Android: Added build_fingerprint information to android builds.Įditor: Reduced time to rebuild the CreateAsset(.) menu during a domain reload, it previously was scaling badly for projects with many assemblies.Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Rendering artifacts with custom shader when using Vulkan for Android and DirectX for the Editor Serialization: Serialized field values are lost when switching between branches using Git Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: 2D Platformer Microgame Project crash on _cxxabiv1::_aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step MacOS: Crash on _pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.
